# Mechanics

Learn about all mechanics you can edit with AdvancedMobs here.

* **Custom mobs appear in the world just like normal mobs do!** Mobs spawn depending on what biomes they have, if they are hostile (example: only spawn at dark, in caves, etc.)
* **Peaceful and hostile mobs!** Hostile mobs will attack players that are in range with realistic damage handling (armor and other modifiers change how much custom mobs deal damage to players)
* **Build Bosses With Blocks!** Allow players to build custom mobs with block patterns
* **Sounds!** Mobs use selected vanilla sounds for immersive experience
* **Breed mobs!** Peaceful mobs can be bred using specified items in config (can be disabled)
* **Mobs drop loot!** All mobs drop their own specified loot, and you are able to configure it&#x20;
* **Persistent mobs!** Our custom mobs are persistent and stay after restarts or leaving areas and coming back later. Never worry about leaving your farms and mobs despawning.<br>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://mobs.advancedplugins.net/advancedmobs/mechanics.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
