> For the complete documentation index, see [llms.txt](https://mobs.advancedplugins.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mobs.advancedplugins.net/advancedmobs/mechanics.md).

# Mechanics

Learn about all mechanics you can edit with AdvancedMobs here.

* **Custom mobs appear in the world just like normal mobs do!** Mobs spawn depending on what biomes they have, if they are hostile (example: only spawn at dark, in caves, etc.)
* **Peaceful and hostile mobs!** Hostile mobs will attack players that are in range with realistic damage handling (armor and other modifiers change how much custom mobs deal damage to players)
* **Build Bosses With Blocks!** Allow players to build custom mobs with block patterns
* **Sounds!** Mobs use selected vanilla sounds for immersive experience
* **Breed mobs!** Peaceful mobs can be bred using specified items in config (can be disabled)
* **Mobs drop loot!** All mobs drop their own specified loot, and you are able to configure it&#x20;
* **Persistent mobs!** Our custom mobs are persistent and stay after restarts or leaving areas and coming back later. Never worry about leaving your farms and mobs despawning.<br>
