🪄Abilities
Guide on abilities with AdvancedPets
- Over 60 abilities are built into the plugin. 
- Equip players with potion effects when pet is active, give potions when attacking, killing, set players on fire, strike lightning - it's your choice 
How to create abilities
Start off by creating a file for mob in plugins/AdvancedPets/abilities folder, name format should be <mob name>.yml, e.g. Dog.yml
Example Abilities file:
# Dog Abilities
#  Pets can give off special abilities to pet owners passively or at events
#  Effect List: https://ae.advancedplugins.net/enchantments/creating-enchantments/effect-list
#  Read more here: https://wiki.advancedplugins.net/effects/types
description: "Chance to deal more damage to players & mobs"
ATTACK:
  chance: 15
  cooldown: 2
  effects:
    - 'ADD_HARM:3 @Other'description - text displayed next to pet in /pets menu. Explains what abilities pet has.
Under description is where Ability Types follow. Types can be found in here.
Full list of effects: https://wiki.advancedplugins.net/abilities/effects
Setting abilities for pets
Abilities can have attributes, such as:
- chance- chance of ability activating when triggered by owner
- cooldown- how long after activating ability wont be available (will be on cooldown)
Placeholders
You can assign who ability affects, be it owner (%owner%) or other player/entity (%other%). This way abilities are given towards the assigned player.
Example:
  effects:
  - 'POTION:HASTE:0:20 @Owner'In this example, HASTE potion effect will be given to pet owner for 20 ticks = 1 second.
Another example:
  effects:
  - 'LIGHTNING @Other'This example would strike lightning at other entity. E.g. when attacking mobs or players, the other entity would be entity getting attacked.
Placeholders
Placeholder list for effects:
%owner name%
Inserts pet owner's name
%other name%
Inserts other person's name (e.g. when attacking)
Last updated
Was this helpful?
