Guide on abilities with AdvancedPets
- Over 60 abilities are built into the plugin.
- Equip players with potion effects when pet is active, give potions when attacking, killing, set players on fire, strike lightning - it's your choice
Start off by creating a file for mob in
plugins/AdvancedPets/abilitiesfolder, name format should be
<mob name>.yml, e.g.
# Dog Abilities
# Pets can give off special abilities to pet owners passively or at events
# Effect List: https://ae.advancedplugins.net/enchantments/creating-enchantments/effect-list
# Read more here: https://wiki.advancedplugins.net/effects/types
description: "Chance to deal more damage to players & mobs"
- 'ADD_HARM:3 @Other'
description- text displayed next to pet in /pets menu. Explains what abilities pet has.
Abilities can have attributes, such as:
chance- chance of ability activating when triggered by owner
cooldown- how long after activating ability wont be available (will be on cooldown)
You can assign who ability affects, be it owner (
%owner%) or other player/entity (
%other%). This way abilities are given towards the assigned player.
- 'POTION:HASTE:0:20 @Owner'
In this example, HASTE potion effect will be given to pet owner for 20 ticks = 1 second.
- 'LIGHTNING @Other'
This example would strike lightning at other entity. E.g. when attacking mobs or players, the other entity would be entity getting attacked.
Placeholder list for effects: